Blog Posts

Atari 2600 Release Date: 1977 I’m going back to where it all started with home consoles, the Atari 2600. It had a really unique sound chip called the TIA (Television Interface Adapter) which could handle a whole 2 different channels of audio! These could either be 2 noise channels, 2 wave channels (SAW, Square) or a mix between the two. Crazy to think about such a limitation on game music creation today. Composers had the choice of what channel they wanted to use so a…Continue Reading “A History Of Video Game Music (part 1)”

  I had the opportunity to attend this great talk at BAFTA in London this week. Gareth Coker is the composer for the critically-acclaimed game Ori and the Blind Forest. In the talk, he discussed how he used music to reflect and drive the narrative of the game. Below are the notes and ideas I learned from the evening’s talk. You can watch the full video above. Recording The Score The whole score for the game is 140 minutes long and they’d only booked 12 hours…Continue Reading “Games Masterclass | The Art of Storytelling through Music with Gareth Coker”

How To Find The BPM Of A Track In Reaper

? If you import a track into Reaper and you want to chop it up or edit it in any way, you need to match the BPM in order for your edits to sound perfect ? Select your waveform, go to the start of the track and hit tab. Reaper should find the first transient/beat in your track. Hit S to split the track at that point ✂ Delete everything to the left of your split and slide your track all the way to beat zero. Go to…Continue Reading “How To Find The BPM Of A Track In Reaper”